Blacksmith |
|
Job Base: | Merchant |
Job Type: | 2-1 |
Changes At: | Geffen |
Number of Skills: | 21 |
Total Skill Points: | 84 |
Total Quest Skills: | 2 |
Job Bonuses |
STR | AGI | VIT | INT | DEX | LUK |
+6 | +2 | +6 | +2 | +12 | +2 |
Contents
- 1 Overview
- 2 Jobchange Guide
- 3 Builds
- 3.1 Battlesmith
- 3.1.1 Battlesmith Stat Build
- 3.2 Pure Forger
- 3.2.1 Pure Forger Stat Build
- 3.3 Battle Forger
- 3.3.1 Basic Battle Forger Build (lv99)
- 4 Equipment
- 4.1 Battlesmith
- 4.1.1 Weapon
- 4.1.2 Shield
- 4.1.3 Headgear
- 4.1.3.1 Upper Headgear
- 4.1.3.2 Middle Headgear
- 4.1.3.3 Lower Headgear
- 4.1.4 Armor
- 4.1.5 Garment
- 4.1.6 Footgear
- 4.1.7 Accessory
- 4.2 Forger Smith
- 4.2.1 Headgear
- 4.2.2 Weapon
- 4.2.3 Shield
- 4.2.4 Armor
- 4.2.5 Garment
- 4.2.6 Footgear
- 4.2.7 Accessory
- 4.2.8 Pet
- 5 Ore Refining
- 5.1 Process
- 5.2 Smithing Math
- 5.3 Ore Refining Materials
- 5.4 Ore Refining Hunting Guide
- 6 Weapon Forging
- 6.1 Process
- 6.2 Forging Math
- 6.3 Weapon Forging Materials
- 6.4 Weapon Forging Hunting Guide
- 6.5 Item Look & Feel
- 6.6 Ranking System
- 7 Class Data
- 7.1 Skills
- 7.1.1 Battle Skills
- 7.1.2 Forging Skills
- 7.1.3 Quest Skills
- 7.1.4 Soul Link
- 7.2 Job Bonuses
- 7.3 ASPD
- 8 External Links
Overview
Blacksmiths have the ability to forge weapons. They can master the power to imbue weapons with elements of Fire, Earth, Wind and Water and also have the ability to increase the weapon damage further. Of course, Blacksmiths can also be based off raw physical power, and even have the highest melee damage among the other 2nd classes. A Battle Blacksmith's main skills revolve around the theme of self-buffing to increase damage. The main offensive skills are Mammonite and Cart Revolution, which both can be learned as a Merchant.
Jobchange Guide
See Blacksmith Job Change Guide for detailed information.
Changing into a Blacksmith from a Merchant requires the player to complete a number of tasks:
- Item Collection
- Written Test
After completing these tests, the player will be transformed into a Blacksmith. This mostly takes place in Geffen.
Builds
There are three common Blacksmith stat builds: Battlesmith, Pure Forger and Battle Forger.
Battlesmith
A Battlesmith usually obtains all of the combat skills and no forging or refining skills. Superfluous smith skill points are spent towards maxing Merchant skills like Enlarge Weight Limit. The exception is level 1 Iron Tempering and Steel Tempering, which is needed for Ore Discovery let's them obtain a random ore for every monster they kill. Battlesmiths vary in stat builds, but most invest heavily in STR.
Battlesmith Stat Build
- STR: 90-120
- AGI: 50-70
- VIT: 50-70
- INT: 1-20
- DEX: 50-60
- LUK: 1-30
Pure Forger
A Pure Forger masters the art of forging weapons and therefore lacks skills in the combat department. It is not wise to make a Pure Forger as a first character, since leveling one is difficult.
- Soloing and partying: Difficult due to the lack of offensive and defensive skills.
- Leveling with a tank: Possible at lower levels, but quickly becomes ineffective after becoming a Blacksmith.
- Leeching from an even share party: The preferred way, and probably the fastest way of leveling a Pure Forger.
It is suggested to use a Priest with Gloria and Blessing to add more points to DEX and LUK before forging.
Pure Forger Stat Build
- STR: 9
- AGI: 1
- VIT: 1
- INT: 1
- DEX: 99
- LUK: 99
Battle Forger
Using high DEX among other stats, the Battle Forger works well with level 3 and 4 weapons without sacrificing a great deal of forging chances (though a Battle Forger may also want to include LUK for forge support and crit chance.) Combining weapon forging with weapon buffing skills makes the "Battle Forger" a respectable main or first character; able to obtain profit and function in a party. In spite of the perks and dualities, the Battle Forger is often seen as an "inferior" build to it's siblings. While it is true that Battlesmith is more effective at buffing weapon based jobs, and Pure Forger will generate more profits; the margin of difference becomes smaller as the build becomes more geared to a single extreme. It is not advisable to use a Battle Forger if your intentions in making a Blacksmith are purely for profit or weapon buffing. Battle Forgers also have a dilemma of having to choose between the weapon types to forge and the buffs to use, so it is advised that a Battle Forger pays attention to their server's most profitable weapon, or what they may need for other characters.
Basic Battle Forger Build (lv99)
- STR: 74+6 (73+7 with Hilt Binding )
- AGI: 50+2
- DEX: 88+12
- INT: 16+2
- VIT: 25+6
- LUK: 33+2
Equipment
Battlesmith
Weapon
Axes are generally more powerful and has a better ASPD modifier than Maces but maces gives the option of equipping shields. Currently, it's better to use these to benefit from Adrenaline Rush, but once Full Adrenaline Rush becomes available, daggers will be an option for specialized usage.
Shield
Headgear
Upper Headgear
Middle Headgear
Lower Headgear
Armor
Garment
Accessory
Forger Smith
To maximize the chances of forging, these currently available equipments are suggested
Headgear
Upper Headgear
- Apple of Archer - +3 DEX
Weapon
Shield
Armor
- Any armor usable by smiths
Garment
- Any +9 or +10 garment usable by smiths
- Green Maiden Card - Reduces 5 LUK, but +1 LUK and +1% CRIT per refine level
- Crystal Pumps - +5 LUK, +10 MDEF
Accessory
Pet
- Pet Poporing - Cordial or Loyal intimacy gives +2 LUK, +10% Poison Element Resistance
Ore Refining
Blacksmiths can refine Iron Ore into Iron, Iron and Coal into Steel, and elemental ores into elemental stones. Each attempt to refine material consumes 1 Mini Furnace.
For material lists see the list below or the corresponing skill: Iron Tempering, Steel Tempering and Enchantedstone Craft.
Alternatively: There is an NPC in Einbroch (Uwe Kleine) (216,180) who can refine Coal at a price of 30 Jubilee and 4 Large Jellopy.
Process
1. In order to refine materials into metals you must have all of the necessary materials in your main inventory (not your cart). Then you use a furnace. When you use the Mini Furnace it's gone for good, it doesn't matter if you actually refine something or not.
2. A window will open with a list of items that can be created. Select which item you wish to refine from the list and click 'OK' or press enter.
3. Another window will appear detailing which materials you'll be using up. Regardless of if the refining succeeds or fails the items on the list will be lost if you continue.
4. If the refining succeeds the newly created item will appear in your inventory.
Smithing Math
Success Rate = [(JobLv × 0.2) + (DEX × 0.1) + (LUK × 0.1) + (Ore Rate)]%
Iron Tempering Skill Level | Success Rate | 1 | 45% | 2 | 50% | 3 | 55% | 4 | 60% | 5 | 65% | | Steel Tempering Skill Level | Success Rate | 1 | 35% | 2 | 40% | 3 | 45% | 4 | 50% | 5 | 55% | | Ench. Craft Skill Level | Success Rate | 1 | 15% | 2 | 20% | 3 | 25% | 4 | 30% | 5 | 35% | |
Ore Refining Materials
Ore | Items |
Iron | 1 Mini Furnace | 1 Iron Ore | |
Steel | 5 Iron | 1 Coal |
Flame Heart | 10 Red Blood | |
Mystic Frozen | 10 Crystal Blue | |
Rough Wind | 10 Wind of Verdure | |
Great Nature | 10 Green Live | |
Star Crumb | 10 Star Dust | |
Ore Refining Hunting Guide
Item | Source |
Mini Furnace | Bought from Geffen's Blacksmith's Shop. |
Iron Ore | Metaling and Skeleton Worker. |
Iron | Antique Firelock, Pitman, Metaling and Skeleton Worker. |
Coal | Obsidian, Golem, Skeleton Worker, Sting and Kaho. |
Steel | Pitman, Golem, Kobold and Obsidian. |
Red Blood | Red Mushroom, Scorpion, Metaller, Elder Willow. |
Flame Heart | Gig, Kaho and Marduk. |
Crystal Blue | Black Mushroom, Marina, Vadon, Cornutus and Kukre. |
Mystic Frozen | Marc, Obeaune, Marse and Swordfish. |
Wind of Verdure | Grand Peco and Brilight |
Rough Wind | Wind Ghost and Hunter Fly. |
Green Live | Best way is by downgrading Great Nature using Ore Downgrading. |
Great Nature | Sleeper. |
Star Dust | Bathory and Sandman. |
Star Crumb | Miyabi Doll. |
Weapon Forging
Blacksmiths can forge weapons from different materials. The materials used decide the weapon to be created as well as any additional properties, such as element, the weapon will have. Forged weapons do not have Card Slots. Rods, Bows, Instruments, Books and Katars cannot be forged, nor can level 4 weapons.
For material lists see the list below or the corresponding Smith <weapon> skill: Smith Dagger, Smith Sword, Smith Two-handed Sword, Smith Axe, Smith Knucklebrace, Smith Mace or Smith Spear.
When forging a weapon there are 3 available slots for modifying items. Items such as Flame Heart, Mystic Frozen, Rough Wind and Great Nature can be used to imbue the weapon with the Fire, Water, Wind and Earth elements respectively. A weapon may only have one element at a time and using more than one elemental stone will cause the forge to fail. Slots may also be fitted with Star Crumbs. One, two, and three Star Crumbs will (respectively) add +5, +10, and +40 seeking damage to all attacks from the weapon. The extra damage cannot miss and ignores defense.
Process
1. Make sure that all of the necessary items are in your inventory (not your cart). Then use the necessary hammer for the weapon level you wish to create (Iron Hammer for Lv1, Golden Hammer for Lv2 and Oridecon Hammer for Lv3 weapons). Once you click OK (or press enter) the hammer will disappear even if you quit.
2. A list of weapons you can forge will appear. Select the weapon you wish to create and continue.
3. A second window will appear detailing which items will be used up by the forging attempt. There are also 3 spaces to place Elemental Stones and/or Star Crumbs.
4. Drag and drop the extra materials from your inventory to the slots to add them to the weapon. Even if the forging attempt fails the items on the list as well as those in the slots will be lost.
5. If the forge is successful the newly created weapon will appear in your inventory.
Forging Math
Success Rate = [50 + (Anvil) + (Weaponry Research Level) + (Oridecon Research Level if Weapon Lv3) + (JobLv × 0.2) + (DEX × 0.1) + (LUK × 0.1) - (Weapon Level) - (Element Stone) - (Star Crumbs)]%
Weapon Level | Base Success Rate | Lv 1 | -0% | Lv 2 | -20% | Lv 3 | -30% | | Stones | Success Rate | Star Crumb | -15% | Flame Heart | -20% | Mystic Frozen | -20% | Rough Wind | -20% | Great Nature | -20% | |
Weaponry Research Level | Bonus Success Rate | 1 | 1% | 2 | 2% | 3 | 3% | 4 | 4% | 5 | 5% | 6 | 6% | 7 | 7% | 8 | 8% | 9 | 9% | 10 | 10% | | Oridecon Research Level | Bonus Success Rate | 1 | 1% | 2 | 2% | 3 | 3% | 4 | 4% | 5 | 5% | | Anvil Item | Bonus Success Rate | Anvil | 0% | Oridecon Anvil | 3% | Golden Anvil | 5% | Emperium Anvil | 10% | | Smith Skills Level | Bonus Success Rate | 1 | 10% | 2 | 20% | 3 | 30% | |
- Anvils aren't consumed.
- You cannot forge weapons with weapon level higher than your smith <weapon> skill level.
- Baby Blacksmiths have a -30% penalty.
Weapon Forging Materials
Type | Level | Weapon | Items |
Axes | 1 | Axe | 1 Iron Hammer | 10 Iron | | |
Battle Axe | 110 Iron | | |
2 | Hammer | 1 Golden Hammer | 30 Steel | | |
3 | Buster | 1 Oridecon Hammer | 30 Orc's Fang | 4 Oridecon | 20 Steel |
Two Handed Axe | 1 Amethyst | 8 Oridecon | 10 Steel |
Daggers | 1 | Knife | 1 Iron Hammer | 10 Jellopy | 1 Iron | |
Cutter | 25 Iron | | |
Main Gauche | 25 Iron | | |
2 | Dirk | 1 Golden Hammer | 17 Steel | | |
Dagger | 30 Steel | | |
Stiletto | 40 Steel | | |
3 | Gladius | 1 Oridecon Hammer | 1 Sapphire | 4 Oridecon | 40 Steel |
Damascus | 1 Zircon | 4 Oridecon | 60 Steel |
Knuckles | 1 | Waghnak | 1 Iron Hammer | 1 Pearl | 160 Iron | |
2 | Knuckle Duster | 1 Golden Hammer | 50 Steel | | |
Studded Knuckles | 65 Steel | | |
3 | Fist | 1 Oridecon Hammer | 10 Ruby | 4 Oridecon | |
Claw | 10 Topaz | 8 Oridecon | |
Finger | 10 Opal | 4 Oridecon | |
Maces | 1 | Club | 1 Iron Hammer | 3 Iron | | |
Mace | 30 Iron | | |
2 | Smasher | 1 Golden Hammer | 20 Steel | | |
Flail | 33 Steel | | |
Chain | 45 Steel | | |
3 | Morning Star | 1 Oridecon Hammer | 1 1Carat Diamond | 85 Steel | |
Sword Mace | 20 Sharp Scale | 100 Steel | |
Stunner | 1 Heroic Emblem | 120 Steel | |
Spears | 1 | Javelin | 1 Iron Hammer | 3 Iron | | |
Spear | 35 Iron | | |
Pike | 70 Iron | | |
2 | Guisarme | 1 Golden Hammer | 25 Steel | | |
Glaive | 40 Steel | | |
Partizan | 55 Steel | | |
3 | Trident | 1 Oridecon Hammer | 1 Aquamarine | 10 Steel | |
Halberd | 12 Oridecon | 10 Steel | |
Lance | 3 Ruby | 2 Evil Horn | 12 Oridecon |
One Handed Sword | 1 | Sword | 1 Iron Hammer | 2 Iron | | |
Falchion | 30 Iron | | |
Blade | 25 Tooth of Bat | 45 Iron | |
2 | Rapier | 1 Golden Hammer | 20 Steel | | |
Scimitar | 35 Steel | | |
Ring Pommel Saber | 50 Wolf Claw | 40 Steel | |
3 | Saber | 1 Oridecon Hammer | 1 Opal | 8 Oridecon | 5 Steel |
Haedonggum | 1 Topaz | 8 Oridecon | 10 Steel |
Tsurugi | 1 Garnet | 8 Oridecon | 15 Steel |
Flamberge | 1 Cursed Ruby | 16 Oridecon | |
Two Handed Sword | 1 | Katana | 1 Iron Hammer | 15 Horrendous Mouth | 35 Iron | |
2 | Slayer | 1 Golden Hammer | 20 Decayed Nail | 25 Steel | |
Bastard Sword | 45 Steel | | |
3 | Two Handed Sword | 1 Oridecon Hammer | 12 Oridecon | 10 Steel | |
Broad Sword | 12 Oridecon | 20 Steel | |
Claymore | 1 Cracked Diamond | 16 Oridecon | 20 Steel |
Weapon Forging Hunting Guide
Item | Source |
Iron Hammer | Bought from Geffen's Blacksmith's Shop. |
Golden Hammer | Bought from Geffen's Blacksmith's Shop. |
Oridecon Hammer | Bought from Geffen's Blacksmith's Shop. |
Oridecon | Anolian, Alarm and purifying Rough Oridecon. |
Cracked Diamond | Isis. |
Cursed Ruby | Gibbet. |
Topaz | Mineral and bought from Morroc's Jeweler. |
Opal | Zombie. |
Ruby | Bought from Morroc's Jeweler. |
Garnet | Ungoliant and from Gift Box. |
Aquamarine | Marin, Merman, Marc, Obeaune and Marse. |
Amethyst | Penomena and Argiope. |
Sapphire | Mobster, Cramp, Sea Otter and bought from Morroc's Jeweler. |
Zircon | Toad and bought from Morroc's Jeweler. |
Pearl | Medusa, Sea Otter and Myst Case. |
1Carat Diamond | Obsidian and bought from Morroc's second Jeweler. |
Jellopy | Primarily from Ant Egg. |
Decayed Nail | Zombie. |
Horrendous Mouth | Ghoul and Requiem. |
Wolf Claw | Wolf and Desert Wolf. |
Tooth of Bat | Familiar and Drainliar. |
Evil Horn | Baphomet Jr. |
Sharp Scale | Phen and Swordfish. |
Orc's Fang | Orc Skeleton. |
Heroic Emblem | Orc Hero and Orc Lord. |
Item Look & Feel
1.- When a weapon is forged successfully it's name will have the forger's name attached.
- Result: John's Sword
2.- Normally the forger's name will appear in blue, however if the character that forged the weapon has been deleted the forger's name is lost, and the weapons becomes nameless.
- Result: Nameless's Sword
3.- When imbued with an element the name of the element will appear before the Weapon's name and after the forger's name.
- Result: John's Fire Sword
4.- When imbued with one or more Star Crumb the term 'Very' will appear before the forgers name for each Star Crumb used followed by 'Strong'.
- Result: Very Very Very Strong John's Sword
5.- When imbued with both an element and Star Crumbs the weapon's name will follow the naming conventions in the order Star Crumbs, Forger, Element, Weapon Name.
- Result: Very Very Strong John's Fire Sword
Ranking System
For Forgers there is a system in which you are ranked amongst all your peers of who can make the most weapons.
- Rank Point +1: For upgrading a level 1 weapon that you have forged to +10.
- Rank Point +10: For successfully creating a level 3 weapon that contains 3 stones (either 2 star crumbs and an elemental stone, or three star crumbs).
- Rank Point +25: For upgrading a level 2 weapon that you have forged to +10.
- Rank Point +1000: For upgrading a level 3 weapon that you have forged to +10.
You can check Blacksmith ranks via usage of /blacksmith command. A weapon created by ranked blacksmith will deal an extra +10 seeking damage (pierces defense and never misses).
If 30 days have passed without the ranker logging at least once, it will be taken out of the rank list until they log again. Not a single point will be lost in this process.
Class Data
Skills
See Merchant Skills for first class skills.
Battle Skills
Skill | Description | Levels | Type |
| Adrenaline Rush | | Increases the ASPD of Axe and Mace class weapons across the entire party. | 5 | Active |
| Hammer Fall | | Chance of stunning all enemies within a 5x5 area. | 5 | Active |
| Hilt Binding | | Increases STR, ATK and the duration of several Blacksmith skills by 10%. | 1 | Passive |
| Power Maximize | | Uses maximum weapon damage for skill duration. | 5 | Active |
| Power-Thrust | | Increases ATK of party members on screen. Add chance of breaking own weapons when attacking. | 5 | Supportive |
| Skin Tempering | | Increases resistance to the Fire and Neutral properties. | 5 | Passive |
| Weapon Perfection | | Removes size penalties associated with weapons. | 5 | Active |
Forging Skills
Skill | Description | Levels | Type |
| Enchantedstone Craft | | Enables the creation of Elemental Stones. | 5 | Passive |
| Iron Tempering | | Enables the creation of Iron from Iron Ore. | 5 | Passive |
| Ore Discovery | | Adds low chance of finding certain ores when killing monsters. | 1 | Passive |
| Oridecon Research | | Increases the chance of crafting Level 3 Weapons. | 5 | Passive |
| Smith Axe | | Enables the creation of various Axe class weapons. | 3 | Passive |
| Smith Dagger | | Enables the creation of various Dagger class weapons. | 3 | Passive |
| Smith Knucklebrace | | Enables the creation of various Knuckle class weapons. | 3 | Passive |
| Smith Mace | | Enables the creation of various Mace class weapons. | 3 | Passive |
| Smith Spear | | Enables the creation of various Spear class weapons. | 3 | Passive |
| Smith Sword | | Enables the creation of various One Handed Sword class weapons. | 3 | Passive |
| Smith Two-handed Sword | | Enables the creation of various Two Handed Sword class weapons. | 3 | Passive |
| Steel Tempering | | Enables the creation of Steel from Iron and Coal. | 5 | Passive |
| Weapon Repair | | Returns damaged equipment to usable state. | 1 | Active |
| Weaponry Research | | Increases HIT, ATK of the chance of Forging a weapon. | 10 | Passive |
Quest Skills
Skill | Description | Levels | Type | Job Level Requirement | Quest |
| Greed | | Automatically pick up items in a 5x5 area around caster. | 1 | Active | N/A | Greed Quest |
| Dubious Salesmanship | | Reduces the Zeny cost of the skill Mammonite. | 1 | Passive | 35 | Dubious Salesmanship Quest |
Soul Link
The Blacksmith Spirit enables the use of
Skill | Description | Levels | Type |
| Advanced Adrenaline Rush | | Reduces attack delay of all party members using melee weapons. | 1 | Active |
Job Bonuses
The Levels in which you receive a certain bonus.
Stat\Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 |
STR | 3 | 8 | 16 | 23 | 31 | 44 | | | | | | |
AGI | 29 | 38 | | | | | | | | | | |
VIT | 7 | 13 | 20 | 32 | 37 | 49 | | | | | | |
INT | 21 | 34 | | | | | | | | | | |
DEX | 1 | 4 | 5 | 9 | 12 | 19 | 26 | 28 | 36 | 39 | 40 | 47 |
LUK | 11 | 46 | | | | | | | | | | |
ASPD
Lower delay means faster attack, for more information see ASPD
Weapon | Weapon Delay |
Unarmed | 400 |
Dagger | 600 |
1H Sword | 650 |
1H Axe | 650 |
2H Axe | 650 |
Mace | 675 |
External Links
- Skill Simulator
- Forging and Refining Calculator
Blacksmith & Whitesmith |
2nd Class Skills | Adrenaline Rush · Advanced Adrenaline Rush · Dubious Salesmanship · Enchantedstone Craft · Greed · Hammer Fall · Hilt Binding · Iron Tempering · Ore Discovery · Oridecon Research · Power Maximize · Power-Thrust · Skin Tempering · Smith Axe · Smith Dagger · Smith Knucklebrace · Smith Mace · Smith Spear · Smith Sword · Smith Two-handed Sword · Steel Tempering · Weapon Perfection · Weapon Repair · Weaponry Research |
Transcendent Skills | Battle Machine Craft · Cart Boost · Coin Craft · High Speed Cart Ram · Maximum Power-Thrust · Shattering Strike · Upgrade Weapon |
Quests | Blacksmith Job Change Guide · Blacksmith Skill Quest · Rebirth Walkthrough |
Weapons | Axe · Mace |
Classes of Ragnarok Online |
Novice Class | Novice · High Novice · Super Novice |
First Class | Acolyte · Archer · High First Class · Magician · Merchant · Swordman · Thief |
Second Class | Priest · Monk · Hunter · Bard · Dancer · Wizard · Sage · Blacksmith · Alchemist · Knight · Crusader · Assassin · Rogue |
Transcendent Second Class | High Priest · Champion · Sniper · Minstrel · Gypsy · High Wizard · Scholar · Whitesmith · Biochemist · Lord Knight · Paladin · Assassin Cross · Stalker |
Expanded Class | Gunslinger · Ninja · TaeKwon Kid · Star Gladiator · Soul Linker |
Crafting Articles |
NPC Enhancement | Refinement System · Socket Enchantment · Hidden Slot Enchantment |
Blacksmith/Mastersmith-Related | Ore Refining · Weapon Forging · Ranking System · Upgrade Weapon |
Alchemist/Biochemist-Related | Potion Creation · Fame System |
0 Response to "Skeleton Sword Skills Quest Sword Art Online"
Post a Comment